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©2008-2009 ~estoke61
:iconestoke61:

Artist's Comments

Request Peril Sketch...Pencil & Paper

While wandering into a pyramid in world 2-3, Peach happens upon a very ornate room, but doesn't notice she is being watched...BY COBRATS!!! A long one coils her tightly so she can't move while the others move in...what will she do???

This was a request from Ocarina2006 from quite a while ago...hopefully the wait was worth it. The original idea was to have a different character coiled by a snake or the like, but of course I had to have a "familiar" character and a scenario :D. Also, the call for a bikini was pulled due to how similar it would have looked like this by this artist. But other than that, this is the result.

Observe:

I had never done a coiled type DiD sketch before so I decided not to have the Cobrat TOO tight around Peach (just enough to hold her firmly) but I still wanted to show stress marks of clothing a bit. I did have a couple references to try and emulate. I realize that Cobrats are not nearly as long as what I am making them out to be, but the sketch wouldn't have worked nearly as well if they were shorter unless I did a team effort, and I didn't want to go there.

As for the background, I borrowed heavily from Super Mario Brothers 2 in the the placement of objects, but I used references for the stonework and tried to create an atmosphere of what the Pyramids of Subcon would have looked like inside...obvious 8-bit and even 16-bit didn't really give us a whole lot of that back then.

I would be happy to hear your comments and thoughts!

- JC

Comments


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:iconcresent34:
I played that game...almost didn't recognize the backgrounds till I read the comics...snakes are just as creepy as spiders...don't ya think..?

--
Mad Scientist: Igor, we created a monster!
Igor: How come all of a sudden it's "we" ?

From the Superchicken episode "The Living Toupee"
(Don't ask ^^;)
:iconestoke61:
Actually the creepy character from SMB 2 that I always thought was Phanto...he's the one that keeps chasing you when you grab a key for a locked door.

Something about smiling enemies...:XD:

Thanks for the comment!

- The Management

--
"It ain't over 'till its over, and maybe not THEN, either!"
:iconcresent34:
In Sonic Adventure 2, there was this big ghost that chases Knuckles inside Dr. Eggman's pyramid and is only vulnerable to sunlight. To beat him, he had to first open a door to let the sunlight in then dig him out and punch him...

Don't ask me where they got that idea...:shrug:

--
Mad Scientist: Igor, we created a monster!
Igor: How come all of a sudden it's "we" ?

From the Superchicken episode "The Living Toupee"
(Don't ask ^^;)
:iconeaglet1:
Nicely done. :3

I think she'll be "under wraps" for quite a while. XD

--
Q: How much wood could a Woodchuck chuck?
A: Who gives a ****.
:iconcrinos43:
Awesome work as always.
:iconparasyte123:
Should've been a scene in the game. Nice work. =D
:iconestoke61:
Well who knows...they could all turn out to be good guy Cobrats or something :D

- The Management

--
"It ain't over 'till its over, and maybe not THEN, either!"
:iconestoke61:
I agree...maybe the Cobrats should have spit out a sticky substance instead of bullets :XD:

- The Management

--
"It ain't over 'till its over, and maybe not THEN, either!"
:icondlshowtime:
Per usual, the details are excellently done and really bring out your skills as an artist. Fantastic work.

--
Lead us not into temptation... Just point us in the general direction and we'll find it ourselves.

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July 24, 2008
475 KB
475 KB
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